Try Our New BETA Version
Universal Access To All Knowledge
Home Donate | Store | Blog | FAQ | Jobs | Volunteer Positions | Contact | Bios | Forums | Projects | Terms, Privacy, & Copyright
Search: Advanced Search
Anonymous User (login or join us)
Search Results
Results: 1 through 3 of 3 (0.003 secs)
You searched for: (collection:siggraph OR mediatype:siggraph) AND -mediatype:collection AND firstTitle:R
[movies]Rendering Translucent Materials - Steve Marschner
This animation demonstrates a new practical model for rendering translucent materials. Translucent materials, such as marble, milk and skin have a soft and smooth appearance that cannot be simulated with standard lighting models. We illustrate the importance of correctly rendering translucency, and show how this can be used to eliminate the traditional hard computer graphics look.Our model is described in detail in the SIGGRAPH '2001 paper: ''A Practical Model for Subsurface Light Transport''.
Keywords: Electronic Theatre 2001
Downloads: 3,099 4.00 out of 5 stars4.00 out of 5 stars4.00 out of 5 stars4.00 out of 5 stars(1 review)
[movies]Robbie Williams 'Let Love Be Your Energy' - Ed Bignell, Cara Speller
In Robbie's first animated promo, we see him running through various landscapes from seashores to cities and in what some might call art imitating life, his 'brief encounters' with glamorous women before he moves onto the next one.Created at Passion using Lightwave 6.5 and Messiah 1.57, the promo was composited in After Effects. The Lightwave Cell Shader was applied to the 3D models to achieve it's two dimensional effect...
Keywords: Animation Screening Room 2001
Downloads: 17,678 4.50 out of 5 stars4.50 out of 5 stars4.50 out of 5 stars4.50 out of 5 stars4.50 out of 5 stars(7 reviews)
[movies]Rule Based Dynamic Simulation for ''Wave of Death'' - Jens Folger
To produce this fully computergenerated dam breaching sequence a Rule Based Dynamic System has been used, which differs significantly from conventional keyframe animation or pure dynamic simulation: Instead of animating each chunk, fragment, dust, water or mist element separately, a software was developed to combine all dynamic `behavior┬┤, interactions and dependencies in one big rule system. With the Rule Based Dynamic Simulation the control of the whole visual effect sequence was extremely si...
Keywords: Electronic Theatre 2001
Downloads: 5,175
Advanced search

Group results by:

> Relevance

Related collections


Related mediatypes


Terms of Use (31 Dec 2014)